Verbesserung des Jägerschadens über Fernkampfwaffen

Wie Blizzards Grunty .. Verzeihung .. Ghostcrawler im offiziellen amerikanischen WoW Forum bekannt gab, wird es mit dem heutigen Patch 3.1.2 einen Buff für alle Fernkampfwaffen geben.

Man ist zu dem Schluss gekommen, dass Jäger derzeit zu wenig Schaden machen und wird diesen auf dem Wege der Schadenserhöhung bei Fernkampfwaffen insgesamt anheben. Armbrüste, Bögen und Gewehre vom “Kaliber” (Itemlevel) 226 und höher (Kel’Thuzad, Ulduar und Furious Gladiator) werden dann etwa 30 mehr Schaden pro Sekunde machen, was den Jägerschaden um ein paar Prozent anheben sollte.

Leider kann man aus dem Post wohl auch schliessen, dass die eigentlich für 3.1 angekündigte Abschaffung von verbrauchbarer Munition wohl noch länger auf sich warten lassen wird, wenn ‘Ghostcrawler’ sagt “This is likely to be a design we continue for the next few tiers of content until we have the opportunity to overhaul ammo completely.”

Zitat von: Ghostcrawler (Quelle)
The developers believe hunter dps is too low, so today we are implementing a change to ranged weapon damage to improve dps across the board.

Bows, crossbows and guns of item level 226 or higher (which means weapons from Kel’Thuzad, Ulduar and the Furious Gladiator pieces) will do around 30 more dps. This should translate to a hunter damage increase of a few percent.

We don’t think this will be quite sufficient in boosting hunter dps to where we think it needs to be and we have another buff that we plan to get in sometime over the next couple of weeks. We’ll announce that change when it gets closer. (We have some plans for other classes as well, but we ask that you please keep this thread on the topic of hunters and the ranged weapon changes.)

As hunters may recall, we had an ambitious plan to change the way ammo worked for 3.1 that ended up being overly ambitious, causing us to scale back. However as part of that change, we stopped itemizing bullets and arrows. Since hunters could not upgrade from the ammo available at the launch of Lich King, their damage had started and would continue to fall behind as other classes upgraded their gear. This change basically incorporates the ammo damage into the weapons — as you get better ranged weapons, it’s as if you got better ammo to go along with them. This is likely to be a design we continue for the next few tiers of content until we have the opportunity to overhaul ammo completely.

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