
Anhand der in Kürze erscheinenden Vorabinfos kann man wohl recht sicher schlussfolgern, dass Patch 3.3 nach einem Betatest im Oktober/November im Dezember zu den letzten Feiertagen dieses Jahres live gehen wird.
We’re preparing some information to share with you about patch 3.3. You’ll just have to stay tuned for that. I can say though that the five-player dungeon portion of Icecrown Citadel is absolutely epic and essential to the unfolding story of the Lich King and your battle to end his wrath.
I bet we have to drive little catapults around and pelt the Lich King with plague barrels. Blizzard does seem to love their mounted combat.
Zarhym: There will be no vehicular or mounted combat in the dungeon.
Only raiders will ever see what’s taking place in Icecrown. This is Blizzard’s philosophy. Disgusting.
Zarhym: That isn’t our philosophy. We’re carefully designing three separate wings of a sprawling five-player dungeon—the largest we’ve released in a long time—precisely so that a majority of our end-game player base can take part in an epic experience. You’ll see plenty of significant areas, heroes, and foes in Icecrown Citadel without having to set foot in the raid.
Is it safe to assume that this large five-player dungeon will be more difficult than other five-player dungeons (such as Utgarde Pinnacle and The Oculus), much like the Trial of the Champion?
Zarhym: There will be plenty of testing to do and it’s a little early to answer that with certainty. Our goal is not to make it substantially more difficult than other level 80 dungeons beyond tuning it to account for the greater number of players wearing much better gear than they were six months ago. You can expect to see some new fight mechanics and features though.
Zarhym: There will be no vehicular or mounted combat in the dungeon.
Only raiders will ever see what’s taking place in Icecrown. This is Blizzard’s philosophy. Disgusting.
Zarhym: That isn’t our philosophy. We’re carefully designing three separate wings of a sprawling five-player dungeon—the largest we’ve released in a long time—precisely so that a majority of our end-game player base can take part in an epic experience. You’ll see plenty of significant areas, heroes, and foes in Icecrown Citadel without having to set foot in the raid.
Is it safe to assume that this large five-player dungeon will be more difficult than other five-player dungeons (such as Utgarde Pinnacle and The Oculus), much like the Trial of the Champion?
Zarhym: There will be plenty of testing to do and it’s a little early to answer that with certainty. Our goal is not to make it substantially more difficult than other level 80 dungeons beyond tuning it to account for the greater number of players wearing much better gear than they were six months ago. You can expect to see some new fight mechanics and features though.
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