Patch 5.4: Neuer PTR Build – Klassenänderungen

Eine weitere Woche für die Entwicklung des Patches 5.4 ist vorüber und wird demnächst auf dem PTR aufgespielt. Leider gibt es keine großen Neuigkeiten, wie z.B. neue T16 Sets oder S14 Sets. Dies bezüglich wurden die Bonis der Sets noch einmal überarbeitet. Neben diesen wurden auch noch einige Klassenänderungen vorgenommen.

Dazu gehört die neue passive Fähigkeit der Todesritter und Krieger, denn diese erhalten Riposte, ein Spell, der einen nach jedem parrieren oder ausweichen seine kritische Trefferwertung um 50% des Ausweichs- bzw Parrierwertes erhöht. Und Priester kriegen etwas fürs Auge, sie erhalten eine neue Glyphe
(Geringe Glyphe der Federn), welche sie mit Flügeln ausstattet, nachdem sie ein Ziel geheilt haben. Jedoch sind diese Flügel nur als Eyecatcher zu gebrauchen, da sie nichts relevantes zum Kampf beitragen.

Death Knight

Talents

  • Anti-Magic Zone no longer has spec specific tooltips. Now reduces spell damage done to party or raid members inside it by 40%, down from 75%. Now lasts 3 sec, down from 10 sec / until damage absorbed.
  • Death Siphon damage and AP scaling increased by 10%.

Blood

  • Dark Command now also increases threat that you generate against the target by 200% for 3 sec
  • Riposte (New) When you dodge or parry any attack, you gain 50% of your Parry and Dodge as additional Critical Strike for 20 sec. Death Knight – Blood Spec.
  • Sanguine Fortitude no longer makes Icebound Fortitude free.

Druid

  • Growl now also increases threat that you generate against the target by 200% for 3 sec.

Talents

  • Dream of Cenarius now causes Healing Touch to cause your next Rip to deal 30% additional damage for Feral, up from 15%. Guardian perk tweaked as well, see tooltip.
  • Soul of the Forest Balance proc now grants 100 Lunar or Solar Power instead of advancing you to the next Eclipse. Guardian proc causes Mangle to generate 30% more Rage, up from 8%.

Hunter

  • Distracting Shot now increases threat that you generate against the target by 200% for 6 sec.

Talents

Pets

  • Growl now increases threat that you generate against the target by 200% for 6 sec.

Mage

  • Frost Bomb is now strongest when it can hit 5 or more targets with the explosion.
  • Living Bomb is now strongest when applied to 1 or 2 targets.
  • Nether Tempest is now strongest when applied to 3 or 4 targets.

Talents

  • Frost Bomb is now strongest when it can hit 5 or more targets with the explosion.
  • Living Bomb is now strongest when applied to 1 or 2 targets.
  • Nether Tempest is now strongest when applied to 3 or 4 targets.
  • Temporal Shield now also reduces all damage taken by 15%.

Frost

  • Mastery: Frostburn no longer gives bonus damage to all spells against frozen targets. Now Fingers of Frost now increases the damage of Ice Lance by an additional 16%, and Brain Freeze increases the damage of the instant Frostfire Bolt by 16%.

Monk

  • Healing Elixirs now also heals the next time a damaging attack brings you below 35% of your maximum health.

Talents

  • Chi Brew now has spec specific tooltips and grants 3 Brew or Tea for your spec.
  • Healing Elixirs now also heals the next time a damaging attack brings you below 35% of your maximum health.
  • Power Strikes now also allows your next Spinning Crane Kick, Expel Harm, or Keg Smash to generate 1 Chi.
  • Ring of Peace now disarms and silences for 4 sec, up from 3.

Paladin

  • Reckoning now increases threat that you generate against the target by 200% for 3 sec.

Talents

  • Eternal Flame initial healing reduced by 30%.
  • Sacred Shield (New) Holy: When you or your Beacon of Light target falls below 30% health, that target gains Sacred Shield, absorbing 30% of their maximum health. Sacred Shield can only occur once every 2 minutes. Protection, Retribution: When you fall below 30% health, you gain Sacred Shield, absorbing 30% of your maximum health. Sacred Shield can only occur once every 2 minutes. Paladin – LvL 45 Talent. 40 yd range. 6 sec cooldown.
  • Sanctified Wrath now has an extra perk for Holy, increasing the critical strike chance of Holy Shock by 20%. Prot perk is now a reduction of the cooldown of Judgment by 100%, up from 50%.
  • Selfless Healer now also works with Divine Light for Holy Paladins.

Holy

Protection

  • Sacred Shield is now a Prot Paladin spell, rather than a talent.

Major Glyphs

Priest
Talents

Minor Glyphs

Shaman

  • Far Sight now has a 1,000 yd range, up from 500.

Talents

  • Conductivity now also works with Chain Heal. Now increases Healing Rain duration by 1 sec rather than granting more healing. DPS spells have a chance to proc this on cast now as well, including Stormstrike.
  • Healing Tide Totem healing increased by 50%.
  • Stone Bulwark Totem absorb increased by 33%.

Restoration

  • Purification now only increases healing by your Healing Stream Totem, not all Water Totems.

Warlock

  • Fel Flame now costs 3% of base mana, down from 5%. Damage increased by 13%. No longer increases DoT duration.
  • Voidwalker: Suffering now also increases threat that it generates against the target by 200% for 5 sec.

Talents

  • Mannoroth’s Fury now has a 60 sec cooldown, down from 1.5 min. Now also increases damage by 100% of your Seed of Corruption, Hellfire, Immolation Aura and Rain of Fire for 10 sec.

Demonology

Warrior

  • Impending Victory now always heals you for 20% of your maximum health.
  • Taunt now increases threat that you generate against the target by 200% for 3 sec.

Talents

Protection

  • Riposte (New) When you dodge or parry any attack, you gain 50% of your Parry and Dodge as additional Critical Strike for 20 sec. Warrior – Protection Spec.