Patch 5.4: Ruhm des Schlachtzüglers ohne heroische Boss-Kills

Zu jedem neuen Raid gehört auch immer ein Ruhm des Schlachtzüglers-Erfolg, seitdem die Erfolge in WotLK eingeführt wurden. Sehr viele Spieler haben jedoch kaum eine Chance, den Erfolg für den jeweils aktuellen Raid abzuschließen, da er auch das Besiegen der Bosse auf heroisch voraussetzt.

Für die Belagerung von Orgrimmar wird diese Teil-Bedingung aufgehoben, wie Watcher im offiziellen Forum verraten hat. Für die Zügel von Galakras müsst ihr die Bosse nur noch auf untypische Wegen für die benötigten Erfolge besiegen, die ihr übrigens auch im Flex Mode angehen könnt. Durch die gesonderte ID können so auch Heroic-Raider an den Erfolgen arbeiten und müssen dafür nicht ihren Progress oder Ausrüstungsanspruch unterbrechen, wenn einige Erfolge auf heroisch nicht zu bewältigen sind.

Zusätzlich werden wir für Der Zeit voraus: Garrosh Höllschrei den Kor’kron Kriegswolf erhalten, wenn es uns gelingt, den Kriegshäuptling vor dem nächsten Raid-Content zur Strecke zu bringen. Und heroische Raider haben natürlich wieder eine 100% Chance auf ein Mount, wenn sie Garrosh auf heroisch besiegen. Im 25-Spieler-Modus werden sogar mehrere Exemplare auf einmal droppen. Sehr wahrscheinlich wird die Chance natürlich wieder auf ~2% reduziert, wenn wir in einen neuen Raid voranschreiten.

Zitat von: Watcher (Quelle)
There is a difference between removing a reward without advance notice, which is something we do indeed want to avoid doing, and introducing rewards that are stated up-front as being limited-time-availability (e.g., Gladiator mounts, the Kor’kron War Wolf, WoW Anniversary companion pets, etc.).

We want to strike a balance between permanently available rewards that encourage players to go back and revisit content at a later date, and carving out some things that signify an accomplishment in a particular time and place. Years from now, when people see you riding a Kor’kron War Wolf, they’ll know that you defeated Garrosh when he was the biggest threat to the safety of Azeroth. There’s something to be said for that.

There will be two other mounts from the Siege of Orgrimmar raid that will be available via more conventional means: First, there’s the Reins of Galakras from the “Glory of the Orgrimmar Raider” achievement, which will no longer require Heroic boss kills, and thus be available to any interested players who can pass the various skill checks involved, on Flexible mode or above. (This also lets Heroic raiders who want the achievements or associated mount pursue those goals without compromising their Heroic progression or gear needs, as many of our “kill the boss in an unusual way” achievements have unfortunately tended to be nearly impossible to do on Heroic while the content is relevant.)

Second, there will be a separate 100% drop mount from Heroic Garrosh, which will eventually be reduced to ~2% once the fight can be overpowered, in the same vein as Invincible or Mimiron’s Head.

Zitat von: Watcher (Quelle)
But there is a 100% Heroic drop mount (yes, more than one will drop on 25-player kills). And we’d like to offer those more consistently going forward. I’d say it was a misstep on our part that Heroic Sha of Fear and Heroic Lei Shen did not offer one.

The “Glory of the ____ Raider” achievements honestly have not made much sense or worked out particularly well for quite a while now. That structure was designed in a world with a single difficulty (3.0 Naxxramas), where guilds that had the zone on farm could make things harder and more interesting for themselves as they pursued those supplementary goals for a cosmetic reward.

But nowadays we have Heroic mode, and as I mentioned above, a good number of achievements aren’t really compatible with Heroic mode when done at the intended gear level (I’d like to meet the group that did “Like an Arrow to the Face” on Heroic mode during 5.0/5.1). The result is that the people who get Glory of the Raider achievements are a subset of those who finish the entire zone on Heroic while it is relevant. And often those people don’t even get the achievement during that tier. Guilds will either take a week off from Heroic clearing after completing the zone and do an achievement run (often to the chagrin of raid members who don’t particularly care about achievement points or mounts and would much rather have a chance at a Heroic Thunderforged weapon upgrade), or wait until the next tier entirely, and then go back with a smaller group and get the achievements on Normal. That really isn’t what the “Glory of the Raider” achievements were intended to be.

Without the need to worry at all about even the pretense of making them fair or completable on Heroic mode, we can also make sure that the achievements generally require a certain baseline level of execution (a la “Show Me Your Moves!” or “The Mind-Killer”) that will keep them feeling challenging and rewarding. The original Wrath of the Lich King 5-player dungeons were not terribly challenging, yet many of the original Glory of the Hero achievements certainly were in their time.