Patch 5.4: Erläuterungen zur Staffelung der Öffnungen für den LFR

Beim Blick auf den Zeitplan für die Flügel der Schlacht um Orgrimmar in Patch 5.4 haben sich einige Spieler die Frage gestellt, wieso die Flügel des LFR erst nach und nach freigeschaltet werden und im offiziellen Forum entbrannte eine Diskussion. Denn in den LFR darf man erst eine Woche nach Release des Patches und zu Garrosh darf man in dieser Version erst ab dem 23. Oktober.

Dort hat sich nun Bashiok eingeschaltet und erläutert die Umstände. So gäbe es verschiedene Arten von Spielern, die auch unterschiedlich behandelt werden müssten. Eine Gruppe besteht aus den heroischen und normalen Raidern, die sich nicht gezwungen fühlen sollen direkt in der ersten Woche auch LFR zu gehen, um eventuelle Upgrades zu erhalten. Dabei ist das nicht unbedingt ein “Wollen” sondern eher ein “Müssen”, um mit anderen Gilden, die ebenfalls so vorgehen, konkurrieren zu können.

Zudem ist es ziemlich lahm, wenn der größte und böseste Gegner der Erweiterung direkt am ersten Patch-Tag im leichtesten Schwierigkeitsgrad getötet wird. Es ist auch nicht wirklich erfreulich für die Spieler, die ihn in schwereren Schwierigkeiten heraufordern wollen, da es den Herausforderungsgedanken auch in gewisser Weise untergräbt, wenn er in einer Schwierigkeit aufgrund der zufälligen Gruppenzusammenstellung leicht zu besiegen ist.

Es werden sicherlich nicht alle Raider des normalen Schwierigkeitsgrads Garrosh besiegt haben, bis er im LFR verfügbar wird, jedoch gibt es sicherlich einige Gruppen, die diese Herausforderung bewältigen konnten und diese sollen u.a. mit dieser Staffelung für ihre Anstrengung belohnt werden, den Content in ihrem eigentlichen Schwierigkeitsmodus zu erleben.

Auf der anderen Seite gibt es auch die LFR-Besucher, die sich nicht sehr für Ausrüstung interessieren und nur den Content sehen wollen und dann am ersten Tag fragen: “Und nun?”. LFR soll Spielern ermöglichen Content zu erleben, der ihnen sonst verschlossen bleiben würde, wenn sie keine Möglichkeit haben, an festen Tagen zu raiden, oder dies aus anderen Gründen nicht wollen. Dies bedeute jedoch nicht, dass es Wochen vorher Zugang zu Inhalt gewährt, der von anderen erst durch Fortschritt freigespielt wird.

Wie ist eure Meinung dazu?

Zitat von: Bashiok (Quelle)
I did, but I disagree with the thought behind holding the content unless I am misunderstanding it. I think Blizzard is over thinking not opening it all at once to all 4 raid types.

I am generalizing but heroic raiders only care about heroic level accomplishments and generally not the story. Normal and flex people can do their thing, and LFR people can do their thing all at the same time and the world goes on. If people feel they have to do x for x, that is a problem they are creating for themselves.

I could argue about no new heroics like DS/ICC, and some could say but Timeless Isle. I just think time gating raids is a waste of time and promotes LOL casuals suck.

Either way, it is what it is and not the end of the world.

There are a lot of situations at play so I’ll just try to bullet some of them quickly (sorry I gotta run soon):

  • Heroic/Normal raiders enjoy what they’re doing. If LFR was available at the same time they would be required to also run LFR as, at least for Normal raiders, would likely hold some potential upgrades. Regardless of how small or specific (trinkets?), progression raiding for many requires squeezing every ounce out of every aspect of the game. If another guild does this thing, you have to do it too or you are suboptimal. That’s not a factor of wanting to do it or not, it’s a requirement to compete. That’s probably also the most difficult mentality to get across as it’s a fundamentally different way to approach a game for different people, and it really only requires the ability to accept that how you like to play the game doesn’t and shouldn’t apply to everyone else. Hardcore progression raiders don’t think having all of Normal progression and LFR on week one sounds fun, and neither do we.

  • It’s pretty lame if the biggest and baddest enemy of the entire expansion is killed first, day one, in the easiest difficulty. And it would be if it were at the same time. It’s not only lame for the people attempting to kill him in the harder difficulties, but it’s pretty lame for the people aspiring or looking up to those killing him in a harder difficulty and wanting to be a part of that progression. You may not necessarily care, and just want to kill Garrosh and be done, but a lot of people are playing the game because they want a challenge in defeating the most horrendous creature and enemies in the game. For a lot of players the point of playing a game is meeting and surmounting a challenge. It undermines that challenge when you can just go and do it in a difficulty, that by necessity of its random matchmaking, can be beaten very easily. Especially for groups of coordinated progression raiders.
  • Not everyone in a Normal raid will kill Garrosh before he’s available to kill in LFR, this is true, but that doesn’t mean we should just say screw it and open it all up for every difficulty day one. Those really vying for realm firsts very likely will kill him before he’s available to LFR, and that’s the main intent, a good faith effort to give progression guilds a chance at downing the content in their difficulties.
  • There are some players that just want to see the content and don’t care too much about gearing up. They would race through LFR day one, down Garrosh, and ask “what now?”, and likely come to the forums to complain we didn’t give them enough content. We could get into some long debate about the nature of production, as well as basic laws of physics, but let’s suspend all disbelief for this argument that we do our best to provide awesome and compelling content as quickly as we can for millions of players all with varying tastes, personal expectations, lives, goals, dreams, etc.
  • Raid content is really intended to be progressed through by building a competent team of people, in appropriate leveled gear, that work together to solve difficult challenges through expert knowledge – and execution of – within the game. Some people don’t have time for that, they can’t commit to a raid schedule (although both those groups should be looking toward Flex as it is very much for them!), just want to see the content, aren’t very good at the game, or just aren’t playing to be in a social situation, and want to run LFR, and we think that’s great, and it’s great LFR is right up their alley and let’s them see the content, it is there for those reasons, but that doesn’t mean that it should be available and allow access to content many weeks faster than is intended through progression raiding.
  • In other words: if you are only doing LFR you are still going to see the content much faster !-even with a gated wing schedule-! than if you were in a Normal progression group.