Volle Server: Quo Vadis Warteschlangen?

Die Beschwerden von Spielern über die Warteschlangen auf vollen Servern werden immer mehr und immer größer. Zudem scheint es so, als würden die Warteschlangen ebenfalls immer größer, weil immer noch mehr Spieler auf die großen und vollen Server wechseln.

Nun hat sich Blizzard im offiziellen Forum in einem dieser Threads zu Wort gemeldet. Man betont, dass man die Spieler nicht direkt zu den vollen Servern führt, sondern man sie davor warnt dort Charaktere zu erstellen. Des Weiteren betont man, dass das Feedback der Spieler nicht ignoriert wird.

Zitat von: Takralus (Quelle)
Also, when people opt to play on a realm which is clearly marked as “full”, they are warned that this may result in a wait to play. In fact, if there is a queue on the realm at that particular time, players should be unable to migrate characters there or create new ones (unless they have one there already to my knowledge).

Man hat für diese übervollen Server auch genau deshalb nun schon länger die kostenlosen Charaktertransfers offen. Die Zielserver haben dabei eine mittlere Größe und somit braucht auch keiner Angst davor zu haben plötzlich auf einem leeren Server zu landen. Außerdem werden Spieler, die auf einem vollen Server Charaktere erstellen, davor gewarnt, dass es zu Warteschlangen kommen kann. Wenn eine Warteschlange auf dem Server aktiv ist, kann man so lange auch keine neuen Charaktere erstellen, es sei denn man hat bereits einen Charakter auf dem Server.


Wie wir nachgeprüft haben kann man allerdings, wenn keine Warteschlange auf dem Server ist (sprich morgens oder in der Nacht), wieder Charaktere erstellen. Wie immer beobachtet man das Ganze und versucht die Situation für alle zu verbessern. Man erhofft sich auch aus den Verknüpfungen der niedrigen bis mittleren Servern, dass diese besser von den Spielern auf vollen Servern angenommen werden und mehr Leute dann von dort wegtransferieren.

Zitat von: Takralus (Quelle)
We are not directing people into the high population realms—we actually warn players against creating characters there—and your feedback is not being ignored.

With the specific aim of tackling this issue, we set up FCMs for every realm that has a queue. For some time now, we’ve been offering FCMs to realms with a medium population, so no one should fear being moved to a realm with hardly any other players.

Also, when people opt to play on a realm which is clearly marked as “full”, they are warned that this may result in a wait to play. In fact, if there is a queue on the realm at that particular time, players should be unable to migrate characters there or create new ones (unless they have one there already to my knowledge).

Currently, if players with friends or family on high population realms wish to make characters there so they can play together, they are able to do so as long as there’s no queue at that time. CRZ and the associated technology has made it possible to do many things with friends on different realms, so there should be less of a desire to move to these high pop realms, but clearly they still appeal to people. As always, we’re considering and monitoring this with the aim of improving the situation for everyone.

Despite us offering FCMs to medium pop servers now, many still perceive these realms as low pop, and are reluctant to move there. Once Connected Realms are in place, hopefully people will be happier to move from realms with queues to these revitalised realms with healthy populations.

Yeah, we’ve seen feedback that people don’t like moving to quiet realms after being on busy ones, which is why we changed the FCMs to realms with higher populations. Having said that, even those realms will seem quiet after being on one like Outland for example, and I understand the reluctance. We have to be careful which realms we send people to though. If we offer FCMs to a realm with a nice healthy population, we risk creating queues there too.

Faction balance is a different matter, but we always try to help with that when creating the FCMs. In reality though, people on a realm where their faction is dominant will be hesitant to move to a realm where it’s no longer the case. If we offer FCMs to people who are in the minority faction, those few remaining players may abandon the realm and make matters worse.

It’s natural, especially on PvP realms, that people will gravitate towards realms that favour their faction, and over time the size difference grows. Blocking certain character transfers or character creations to tackle this isn’t really ideal for those who want to play alongside friends.

No. The queues are purely from the number of people logging into the realm. They have not been “falsely created” in any way so please put away the tin foil hats. The only thing that impacts realm queue times is the number of people that wish to play on a certain realm at a certain time.

We’re at an interesting time right now, what with Connected Realms being implemented. Populations are bound to be in flux while realms are connected. As I mentioned earlier, when all realms have a healthy population we’re hoping FCMs will have a much larger appeal, but either way we can better analyse the situation when the dust starts to settle.

Jetzt im Forum über dieses Thema diskutieren (20) »