WoD: Neue Charaktermodelle per Option abschaltbar

Diese Nachricht wird sicher einige von euch sehr freuen. Die neuen Charaktermodelle, die mit Warlords of Draenor erscheinen sind tatsächlich per Option im Menü abschaltbar. Wir hatten bereits in den ersten Alpha-Videos die Option gesehen und dachten eigentlich, diese wäre speziell für die Alpha. Aber wie nun Community Mitarbeiter Taepsilum im offiziellen Forum bestätigte, wird es diese Option auch im finalen Spiel geben.

Ihr könnt somit also auch die alten Charaktermodelle auswählen, wenn euch diese lieber sind. Man hat diese Option vor allem für sehr alte Rechner eingebaut, da man weiterhin alle Spieler unterstützen möchte und nicht plötzlich welche dazu zwingen will sich einen neuen Rechner zu kaufen.

Des Weiteren setzen die Entwickler alles daran, dass WoD nicht mehr Rechenleistung, als Mists of Pandaria brauchen wird. Dazu verbessert man einige Dinge und man verringert auch die Effektanzahl in Raids deutlich, so dass diese zum einen nicht mehr stören und dadurch zum anderen auch weniger Leistung brauchen. Wenn ihr aktuell mit der Leistung von WoW zufrieden seid, dann solltet ihr dies auch in WoD sein.

Zitat von: Taepsilum (Quelle)
Frage vom Spieler: “Since we are being blessed with new character models (Which can be disabled? Yes, no?)”

Antwort: “Yes.”

Zitat von: Taepsilum (Quelle)
It’s hard to say exactly, many things can influence performance.

Remember that characters aren’t (usually) naked inside raids, which means that most of the polygons and textures being drawn and rendered aren’t exclusively attributable to player models, but also to armor.
On top of that, raids have their own surrounding geometry, bosses, etc… and all that adds up in the end. Obviously, new (more detailed) models means slightly more processing power is required, but new models aren’t the only big change coming to WoD.

We are also applying a squish to anything related to stats; this means that in certain situations, there might be some performance improvements, especially when it comes to addons that process combat data.
More importantly, we are reducing the amount of visual clutter that currently fills every fight where a lot of players are involved.
Less sparkly stuff flying around means better video performance for everyone.

Client performance is something we care about a lot. It doesn’t matter how well-designed an encounter is: you aren’t going to have fun raiding at 8 FPS.
We want everyone to be able to enjoy playing with the new models, and our dev team is working hard making sure that WoW is as resource efficient as possible in order for that to happen.

Zitat von: Taepsilum (Quelle)
That’s correct, thanks for pointing that out and sorry for the inaccuracy. I’ve fixed the original post.
I’d just like to point out that we’ve only added this option with the intention of helping out players running the game on (very) old systems.

We want everyone to experience the game with the new models, they’re all sorts of amazing and the end result to the player’s experience is phenomenal; we definitely don’t want anyone to miss out on that.

The new models are central to gameplay, every nuance in the detail, movement, pose, and facial expressions will be noticed by you, even unconsciously, because your character is always standing in front of you.
But of course we also want to keep the game playable for everyone, so if you’re in a situation where your game isn’t playable at all with the new models, then it’s still better to disable them than not being able to play at all.