Warlords of Draenor: Die aktualisierten Beta-Patchnotes

Blizzard hat die Beta-Patchnotes von Warlords of Draenor aktualisiert. Dabei gab es dieses Mal ausschließlich Klassenänderungen. Wir haben für euch die Änderungen nach dem Newsumbruch eingebaut. Damit habt ihr alle Neuerungen auf einen Blick.

Betroffen hat es die folgenden Klassen: Todesritter, Druide, Magier, Paladin, Hexenmeister und Krieger. Die meisten Anpassungen gab es beim Druiden. Bären und Eulen sollten einen Blick in die Patchnotes werfen. Nun wünschen wir euch aber viel Spass beim Lesen.

Zitat von: Rygarius (Quelle)


  • Hunter
    • Aspect of the Fox is a new ability for all Hunters.
      • Aspect of the Fox: Party and raid members within 40 yards take on the aspects of a fox, allowing them to move while casting all spells for 6 seconds. Only one Aspect can be active at a time. 3 minute cooldown.
    • A minor Raid utility ability (to-be-determined) will be added for Hunters.


    • Diminishing Returns in Warlords of Draenor.



    • Anti-Magic Shell now restores 2 Runic Power per 1% of max health absorbed.
    • Desecrated Ground now also makes the Death Knight immune to Roots and Snares.
    • Conversion no longer has an initial tick, and now costs 15 Runic Power/second for Blood, 20 10 Runic Power/second for Unholy.
    • Level-60 and Level-75 talent rows have swapped places.
    • Level-60 rune regeneration talents can now be triggered by the following abilities at a rate proportional to their Runic Power costs: Breath of Sindragosa, Conversion, Dark Simulacrum, Mind Freeze (glyphed), Outbreak (glyphed), and Raise Ally (unglyphed).


    Ability Consolidation and Refinement

  • Thick Hide has been removed and its effects have been incorporated into Bear Form for Guardian Druids.
    • Bear Form now increases armor by 600% 330% for all Druid specializations, and no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown
    • For Guardian Druids, Bear Form now also reduces magical damage taken by 25%, reduces physical damage taken by 12%, reduces chance to be critically hit by 6%, and reduces chance for attacks to be parried by 3%.
  • Tiger’s Fury is now usable during Berserk.
  • Balance Rebalanced

    That’s the basics of the new Moonkin rotation. There’s room for improvement beyond that, learning to optimally maintain both periodic damage effects while maximizing their damage with the strongest Eclipse effect, timing Starsurges to optimize the benefit of its buff, make use of Starfall and Hurricane for area damage, and taking advantage of the strengths of each side (such as Moonfire and Sunfire having significant differences now). Here are the full details of the changes.

  • The damage of damage-over-time effects changes dynamically as Eclipse changes.
  • Moonfire now has a base duration of 20 seconds (up from 14 seconds), but is no longer extended by Starfire and Starsurge critical strikes. Upon reaching 100 Lunar Energy, the next Moonfire deals 100% additional initial damage.
  • Sunfire is no longer its own spell and replaces Moonfire on the action bar whenever Balance Energy is on the Solar side. Sunfire now has a base duration of Upon reaching 100 Solar Energy, the next Sunfire deals 100% additional initial damage.
  • Restoration Changes

  • Omen of Clarity (Restoration) can now only be triggered by the most recently applied Lifebloom, and now causes the next Regrowth to be free.
  • (Updated)

    Ice Ward was changed to make it more competitive with the rest of its talent row.

    • Ice Ward now causes the next 3 attackers (up from 1) to trigger a Frost Nova.
  • Invocation has been removed and replaced by Mirror Image.
  • Mirror Image is now a level-90 Talent, replacing Invocation. Mirror Images now inherit last 40 seconds (up from 30 seconds), and have a 2 minutes cooldown (down from 3 minutes).


    Ability Consolidation and Refinement

  • Selfless Healer no longer causes Bastion of Glory to apply to Flash of Light.
  • Protection Changes

    For Protection, we tweaked Eternal Flame in order to reduce its massive self-healing amount, and provide better balance between talents on that row. We also added a new passive, Shining Protector, in order to give defensive value to the new Multistrike stat. Holy Wrath’s damage and cooldown were also increased, and Sanctified Wrath changed to buff it further, in order to give Protection Paladins more burst threat and damage, while retaining its core damage-splitting identity.

    • Bastion of Glory no longer affects the periodic healing of Eternal Flame. It still affects the direct healing portion of the ability.
    • Shining Protector is a new passive ability for Protection Paladins.
    • Shining Protector: All heals you receive have a chance equal to your Multistrike chance to trigger Shining Protector, healing you for an additional 30% of the triggering heal.
  • Holy Wrath’s damage has been increased by 100%, and its cooldown increased to 15 seconds (up from 9 seconds).
  • Sanctified Wrath for Protection Paladins has been redesigned.
    • Sanctified Wrath (Protection) now increases the damage of Holy Wrath by 100% and causes it to generate 1 Holy Power.


    Demonology Changes

    We were unsatisfied with Grimoire of Sacrifice for Demonology. Fundamentally, it did not fit Demonology’s theme to sacrifice their pet, full time. We had toyed with ideas where it acted as a temporary cooldown for Demonology, but have decided to replace it with a new talent, which is more theme-appropriate, and fits well against the competition in that talent row.

    • Grimoire of Sacrifice is no longer available to Demonology Warlocks and has a new talent, Grimoire of Synergy in its place.
    • Grimoire of Synergy: When the Warlock or their demon deals damage, there is a chance to trigger Demonic Synergy, granting the other one 15% increased damage for 15 seconds.


    Ability Consolidation and Refinement

  • Thunder Clap now costs 15 30 Rage, and also reduces the movement speed of nearby enemies by 50% for 6 sec.
  • Fury Changes

    Fury Warriors received a few additional changes. In particular, Heroic Strike has been removed for Fury Warriors, and modified Wild Strike to fill the role of quick excess Rage dump. We also made a revision to the Critical Strike chance of Bloodthirst to make them less crit-dependant. A new glyph has been added which gives Fury Warriors a choice for a notably different playstyle. Auto attack damage had become too high, so we also moved some damage from that into Execute (which has been changed to deal damage based on Weapon Damage, instead of just Attack Power). In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we’ve updated some to spell alerts to improve usability.

    • Raging Blow now extends the duration of Colossus Smash by 2 seconds, and has a spell alert on the left and right slots.

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