Das Feintuning der Klassen hat begonnen!

Normalerweise erleben wir es, dass die aufgespielten Hotfixes ziemlich kleingehalten werden und recht kurz ausfallen, doch dieses Mal bekommen wir einen Hotfix, der alle Klassen betrifft und unbedingt von euch durchgelesen werden sollte! Denn ihr wollt euch sicherlich nicht im Nachhinein fragen, warum ihr plötzlich mehr oder weniger Schaden verursacht, oder? :)

Also nicht lange fackeln und gleich mal einen Blick in die Hotfixes riskieren, um zu sehen, was euch für ein Feinschliff eurer Klasse erwartet! Um zu den Notes zu gelangen, klickt einfach auf die unten stehende Verlinkung!

Zitat von: Celestalon (Quelle)
As you may have noticed, we don’t patch note damage/healing tuning number changes. Normally, datamining catches most of these changes, so theorycrafters know when to retest things. They only are able to do this when we make new builds. However, we’ve hotfixed some more tuning changes in, since the last beta build. The client should reflect these changes in tooltips, however datamining likely will not. As such, I’m providing that info here. Once we go live tomorrow, we’ll use the normal hotfix blog for this sort of thing.

  • Rogue
  • Assassin’s Resolve now increases damage by 10% (down from 15%).
  • Ambush damage increased by 13%.
  • Backstab damage increased by 13%.
  • Warrior
  • Raging Blow damage reduced by 10%.
  • Wild Strike damage reduced by 8%.
  • Devastate damage increased by 5%.
  • Revenge damage increased by 5%.
  • Shield Slam damage increased by 5%.
  • Death Knight
  • Obliterate damage increased by 8%.
  • Death Coil damage reduced by 5%.
  • Scourge Strike damage reduced by 5%.
  • Festering Strike damage reduced by 5%.
  • Blood Boil damage increased by 20%.
  • Death Strike damage increased by 20%.
  • Monk
  • Rising Sun Kick damage increased by 10%.
  • Fists of Fury damage increased by 10%.
  • Chi Explosion (Brewmaster) damage reduced by 30%.
  • Mage
  • Arcane Blast damage reduced by 5%.
  • Arcane Barrage damage reduced by 5%.
  • Arcane Missiles damage reduced by 5%.
  • Supernova damage reduced by 15%.
  • Fireball damage increased by 5%.
  • Frostfire Bolt damage increased by 5%.
  • Inferno Blast damage increased by 5%.
  • Pyroblast damage increased by 5%.
  • Frostbolt damage increased by 5%.
  • Ice Lance damage increased by 5%.
  • Frozen Orb damage increased by 5%.
  • Waterbolt damage increased by 5%.
  • Water Jet damage increased by 5%.
  • Warlock
  • Agony damage reduced by 10%.
  • Unstable Affliction damage reduced by 10%.
  • Hunter
  • Black Arrow damage increased by 12%.
  • Explosive Shot damage increased by 12%.
  • Serpent Sting damage increased by 12%.
  • Shaman
  • Chain Lightning mana cost reduced by 43%.
  • Priest
  • Mind Blast damage increased by 10%.
  • Mind Spike damage increased by 10%.
  • Mind Flay damage increased by 10%.
  • Paladin
  • Avenger’s Shield damage increased by 5%.
  • Consecration damage increased by 5%.
  • Holy Wrath damage increased by 5%.
  • Shield of the Righteous damage increased by 5%.
  • Druid
  • Lacerate damage increased by 5%.
  • Mangle damage increased by 5%.
  • Maul damage increased by 5%.
  • Pulverize damage increased by 5%.

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