WoW Patch 7.2: Mit dem Itemlevel skalierende Gegner wurden abgeschwächt

Nachdem die gestern durch den Patch 7.2 vorgenommene Änderung an der Skalierung der Gegner in den offiziellen Foren und an anderen Stellen heiß diskutiert wurde, gab es vergangene Nacht noch Anpassungen an diesem System. Das erklärte Community Manager Ornyx im entsprechenden Thread.

So sei der erhöhte Schadens-Output von Gegnern in der offenen Welt entfernt worden, denn das Ziel sei gewesen, dass es zwar längere Zeit dauere, bis ein Gegner umfalle, aber ihr dadurch nicht zwangsweise fast sterbt, wenn ihr jene Gegner angeht. Des Weiteren wurde die Rate angepasst, mit der die Gesundheitspunkte mit dem Itemlevel von Spielern skalierten. Das ursprüngliche Tuning sei zu aggressiv gewesen.

Außerdem solle im Laufe des Tages noch das Problem gefixt werden, dass Spieler einfach zum Beispiel einen Ring ausziehen, um Gegner einfacher zu töten. Die beiden genannten Änderungen sollen schon dabei helfen, dass Spieler dies nicht mehr tun würden, jedoch müssten noch weitere Anpassungen getätigt werden.

Zitat von: Ornyx (Quelle)
Thanks for the feedback on this issue. It’s clear that we need to make some changes here, so here are our current plans:

  • We’re removing the increase to damage dealt by creatures in the world. Our overall goal with this change is to keep the amount of time it takes to kill a creature from getting ridiculously short, and increasing the damage they deal is unnecessary for that goal. Instead, this was making you feel like they were becoming more dangerous, which was not our intent.
  • We’re significantly reducing the rate at which creature health scales with your item level. Again, all we’re trying to do here is prevent cases where monsters die too quickly for players to react to their presence, particularly around World Quests. Our initial tuning was far more aggressive than it needed to be, which could make it feel like your upgrades weren’t actually helping. This change will make it very clear that you are still becoming noticeably stronger than your enemies as your gear improves.
  • Those two changes are already live, and you should be seeing them in-game now.
  • Later today, we’ll be correcting a separate issue that’s causing unequipping an item to drastically alter the power of enemies you’re facing. The above changes make it so that’s never the right thing to do anyway, but this is still a strange/buggy interaction that needs to be fixed.

It should also be noted that this change was on the Patch 7.2 PTR (and has been since January). We didn’t communicate anything about it initially because we wanted to get testers’ raw and honest feedback about it when they encountered it themselves, rather than attempting to pre-empt or otherwise influence their opinions ahead of time. When that feedback never came, we assumed that meant it was an acceptable change – i.e., those who hadn’t noticed it weren’t bothered by it, and those who had noticed it thought it was fine. Clearly that was a false assumption, and we should have drawn attention to it later in the PTR cycle, so that we could have caught these issues before Patch 7.2 went live.